NETRUNNER Errata

Netrunner Rulings v1.5 by Skipper Pickle


Updated September 1997 (before V2.0 of the game).


The following is a list of rulings made regarding Netrunner(R), the cyberpunk trading card game from Wizards of the Coast, Inc., under license from R. Talsorian Games, Inc. This list is not published or endorsed by Wizards of the Coast, Inc. It is, however, the list of official rulings used by the Top Runners' Conference, which sponsors various NR events.

This list was compiled primarily from rulings made on the Netrunner mailing list by representatives of Wizards of the Coast, including Marc Schmalz ("Sparky!!"), JD Wiker, Wendy Wallace, Charles Keith-Stanley, and Tom Wylie.

The first section is the most recent addition to this document; it deals with general rulings or common misconceptions. The second and third sections contain specific card rulings.
Cards are divided into Corporation and Runner cards and alphabetized within each of those sections. These are the most current rulings as of 9/12/97.

This document may be copied and posted freely, as long as it is reproduced intact and as long as it is not sold for profit.


Netrunner is a well-balanced, clearly designed game that shouldn't need a collection like this, certainly not one this big. But if v2.0 were ever published, this collection wouldn't exist.


Skipper Pickle


CTRL+F to use search option.

==================================================================
General
==================================================================

Deck Construction

@The Runner deck must have a minimum of 45 cards (the v1.0
Rulebook mistakenly says 40 cards). (Wendy Wallace,
Netrunner-L, 4/29/96)

Central & Subsidiary Data Forts

@Ice is installed *ON* a data fort. Agenda, nodes, and
upgrades are installed *IN* a data fort. (Wendy
Wallace, Netrunner-L, 5/1/96)

@A subsidiary data fort goes away if (and as soon as) there
are no cards left in or on it. So even one piece of Ice
will cause the data fort to stick around indefinitely.
(Tom Wylie, Netrunner-L, 4/13/96)

@Counters of any kind, including Virus counters, are not
sufficient to maintain a subsidiary data fort. When the
last card in or on the fort is removed, the fort
collapses, period. When that happens, the counters no
longer exist. (Wendy Wallace, Netrunner-L, 5/28/96)

@The deck of cards and the player's hand are considered to
be 'stored' in R&D and HQ respectively; they are not
installed cards and are immune to effects that target
installed cards. (Netrunner FAQ v1.0, 5/23/96)

@Central data forts (HQ, R&D, and the Archives) always
exist, even if there are no cards in them. (Netrunner
Rulebook, pp9-10; Sparky, Netrunner-L, 5/30/96)

Ice & Icebreakers

@When the Runner passes a piece of Ice, the Ice remains in
play; it must be passed every time the Runner runs on
the fort. (Netrunner FAQ v1.0, 5/23/96)

@When Ice is trashed, any Ice that is outside of it moves in
to fill the vacuum left by its predecessor. (Sparky,
Netrunner-L, 4/19/96)

@An Icebreaker that targets any of the Ice's keywords will
work on that piece of Ice. (Wendy Wallace, Netrunner-L,
4/29/96)

@If a piece of rezzed Ice is modified by some external
effect, then derezzed, it will "remember" the
modification if rezzed again. (Wendy Wallace,
Netrunner-L, 4/30/96) If it is uninstalled, however,
the modifications are "forgotten." (Sparky, Netrunner-L,
11/11/96)

@The Runner can break the subroutines on a piece of Ice in
any order. When the Runner has completed this process,
the unbroken subroutines take effect in the order they
are printed on the card. (Wendy Wallace, Netrunner-L,
4/30/96)

@The strength of Ice and Icebreakers can be negative.
(Glenn Elliott, Netrunner-L, 5/9/96)

@You can only use an Icebreaker's breaking or pumping
routines when using it to break a piece of Ice. (Tom
Wylie via JD Wiker, Netrunner-L, 5/15/97)

@Any effect that duplicates the subroutines on a piece of
Ice only duplicates subroutines generated by the text on
the card. (Sparky, Netrunner-L, 11/18/96; Tom Wylie,
8/26/97))

Tracing

@The corp can successfully trace with an investment of zero
bits. After all, if trace and link are equal, the trace
is successful. If you don't have a link card out,
you're stuck at a link of zero. (Sparky, Netrunner-L,
4/24/96)

@You may only use one Base Link card per trace attempt. You
cannot use parts of two. You can use as many other
non-Base Link cards to increase your link as you like.
(Sparky, Netrunner-L, 5/30/96)

Taking Actions and Playing Cards

@You cannot combine actions by playing a card that says make
a run and gain some benefit at the same time that you use
an installed card's special effect to gain a different
benefit. (Wendy Wallace, Netrunner-L, 4/26/96)

@If a card tells you to make a run (or do anything else that
normally requires an action), anything the card tells
you to do is included in action of playing the card; you
do not have to take an additional action to make that
run, unless the card specifies otherwise. (Wendy
Wallace, Netrunner-L, 4/30/96)

@Preps and Operations are assumed to be trashed before their
effects occur. This is the order: 1) pay for the card
and make all decisions; 2) put the card in the
Trash/Archives; 3) execute the card instructions.
(Sparky, Netrunner-L, 8/27/96)

Stealth and Noise

@You do not have to have Stealth cards in play in order to
use Noisy cards. (Wendy Wallace, Netrunner-L, 4/26/96)

Card Effects

@Either player can use special effects during the same times
the Corp can rez cards. However,if the effect requires
a cost of one or more actions, it can only be used
during that player's turn. (Netrunner FAQ v1.0,
5/23/96)

@If the Corp and the Runner can both perform functions (the
Corp rezzing a card, or the Runner using a card effect,
for example) at the same time, the Runner always gets
the first opportunity to perform any functions he or she
likes, and then the Corp performs any of its functions.
(Sparky, Netrunner-L, 10/11/96)

@If a player has multiple effects to process at any given
time (e.g., start of turn, end of turn, start of run,
end of run), that player chooses the order in which the
effects are processed. Thus the Corp could rez a
Holovid Campaign at the start of his or her turn, then
gain a bit from that Holovid Campaign at the start of
that turn. (Sparky, Netrunner-L, 5/22/96)

@When card effect A prohibits an effect of type B, the
blanket prohibition always takes precedence, and effect
B does not happen (even if a card "forces" you to do
it). (Sparky, Netrunner-L, 7/10/96)

@If an effect targets multiple cards, all decisions are made
regarding those targets before the effect is resolved
(e.g., if the Runner plays Hunt Club BBS, all of the
cards to be exposed are chosen before they are exposed)
(Netrunner FAQ v1.0, 5/23/96)

@If an effect generates multiple consequences, those
consequences are processed in the order they appear on
the card. (JD Wiker, Netrunner-L, 2/11/96)

@An end-of-turn effect only occurs if the card is still in
play at the end of the turn. (Wendy Wallace, Netrunner-L,
4/29/96)

Trashing Cards

@Only cards with a trash cost (nodes and upgrades) can be
usually be trashed. These are the cards with the
trashcan in the lower right corner. If you pay that
number of bits, you can trash the card instead of
watching it go right back to where you got it. (Sparky,
Netrunner-L, 4/18/96)

@If a player's effect trashes a one or more of a particular
card type, that player chooses which specific cards are
trashed, unless the effect indicates otherwise. For
example, if an Ice subroutine trashes a program, the
Corp chooses which program is trashed. (Wendy Wallace,
Netrunner-L, 4/26/96) That player also chooses the
order in which the cards are trashed. (Sparky,
Netrunner-L, 5/15/96) In the case of an effect that
trashes multiple cards, all of the cards are trashed
(resolving the trashing effect), then the consequences
of the trashing are dealt with. (Netrunner FAQ v1.0,
5/23/96)

@When the Runner accesses a card, that card's effect, if
any, takes effect before the Runner has an opportunity
to trash it. (Sparky, Netrunner-L, 5/19/96) When the
Runner trashes cards in a fort, all of the trashing
happens simultaneously; there is no "sequence" to the
trashing that occurs at the end of a run. (Sparky,
Netrunner-L, 7/10/96)

@If the Runner is tagged, the Corp may trash a Hidden
Resource in the same way that it can trash any other
resource. (Sparky, Netrunner-L, 10/18/96)

@If the Runner manages to trash an installed agenda with
advancement counters on it, those advancement counters
are lost. (JD Wiker, Netrunner-L, 12/23/96)

Archives/Trash

@Anytime a Corp card that the Runner has seen goes to the
Archives it goes to the face-up stack. (Wendy Wallace,
Netrunner-L, 5/1/96) Any card that goes to the Archives
that has not been seen by the Runner goes to the
face-down pile. (JD Wiker, Netrunner-L, 1/20/96)

@No rearrangement of the Trash or Archives is allowed,
except as specified by the rules or a card effect.
(Sparky!, Netrunner-L, 5/8/96)

@The Corp may look through the Runner's trash at any time;
the Runner may look through the face-up cards in the
Corp's Archives at any time. When players recover a
card from respective discard piles, it is common
courtesy to show the opponent which card they are
retrieving. (Sparky, Netrunner-L, 7/25/96)

Dealing & Taking Damage

@Each subroutine is a separate source of damage. For
instance, if three subroutines on a single piece of Ice
do 1 brain damage each, the Runner must take or prevent
each 1 separately, rather than taking (or preventing) 3
brain damage all at once. (Sparky!, Netrunner-L,
5/14/96)

@Each source of damage must be dealt with separately and
immediately. Let's say you're using Blink to break
through Cortical Scrub. You roll a 3 attempting to
break the "Do 1 brain damage" subroutine. You must
immediately deal with the 3 Net damage from Blink.
Assuming you survive, you then attempt to break the "End
the run" subroutine. You roll a 1; you take 1 Net
damage from Blink. Now you take the consequences of the
unbroken subroutines: 1 brain damage and an ended run.
(Sparky!, Netrunner-L, 5/14/96)

@Cards that go to the trash as the result of damage are
chosen randomly, and they go to the trash in the order
in which they were randomly chosen. (Sparky,
Netrunner-L, 5/15/96)

Discarding

@You only check your hand size at the end of your turn. If
your hand size is reduced, you are not forced to
automatically discard. (Sparky, Netrunner-L, 8/8/96)

@You only discard down to your maximum hand size at the end
of your turn. If your hand size becomes less than zero,
but you still have cards in your hand, you have until
the end of your turn to get your hand size up to zero,
or you will flatline at the end of the turn. (Sparky,
Netrunner-L, 5/22/96)

@You cannot end your turn with more cards than allowed by
your maximum hand size. Although the automatic draw at
the start of the Corp's turn is a start-of-turn effect,
discarding isn't an end-of-turn effect, so it doesn't
fit into timing. It's just the last thing you do during
your turn. Check for a discard after all 'end of turn'
effects. (Sparky, Netrunner-L, 7/25/96)

Viruses & Forgoing Actions

@Virus counters are given only after a successful run is
completed. (Sparky, Netrunner-L, 9/9/96)

@As soon as the Corp declares three actions forgone, all
Virus counters given to the Corp are removed. (Charles
Keith-Stanley, Netrunner-L, 5/3/96)

@The Corp's mandatory draw is NOT an action. The Corp still
draws a card at the beginning of each Corp turn, even if
the Corp has foregone all of the actions for that turn.
(Wendy Wallace, Netrunner-L, 5/23/96)

@Virus counters remain in play even if the program that gave
them is uninstalled. (Sparky, Netrunner-L, 5/22/96)

@You can remove virus counters (and be forced to forgo your
next three actions) any time you can rez a card.
(Sparky, Netrunner-L, 7/17/96)

@Forgoing actions to remove virus counters is cumulative:
if you forgo your next three actions to remove viruses,
and forgo another three before you've paid the penalty
for the first removal, you will forgo six consecutive
actions. (Sparky, Netrunner-L, 9/3/96)

@If the player is forced to forgo actions, actions dedicated
to a specific purpose (e.g., Wilson, Weeflerunner
Apprentice) can be used to fulfill the penalty.
(Sparky, Netrunner-L, 9/12/96)

Cumulative Effects

@Unless the card text indicates otherwise, a card referring
to itself (e.g., Broker) refers only to that specific
card, not to the other versions of that card that are
also in play. (Sparky!, Netrunner-L, 5/6/96)

Gaining Actions

@You can only take actions during your own turn. (Sparky!,
Netrunner-L, 5/7/96) Neither player can use effects to
gain actions during the other player's turn. (Netrunner
FAQ v1.0, 5/23/96)

@When an effect gives you an extra action, you gain that
action immediately, even if you gained the action as a
result of rezzing something after the last action of
your turn. (Sparky!, Netrunner-L, 5/9/96)

@When a card states that you will get an extra action per
turn, you must declare when you use it. If the card is
trashed during the Corp's turn and the Corp has not
declared that it had used the extra action, the extra
action is lost. (Sparky, Netrunner-L, 7/26/96)

Paying Costs

@You cannot spend resources you don't have. If you have 0
agenda points, and you are required to spend 1 or more
agenda points to activate an effect, you cannot activate
the effect; another good example of this is South
African Mining Corp, which requires you to spend 3
actions to gain 6 bits: if you don't have 3 actions
immediately available to you, you can't gain the 6 bits.
(Sparky!, Netrunner-L, 5/8/96)

Accessing Cards

@Unless a node specifically says otherwise, if it is
installed, it must be rezzed in order to take effect.
Of all the nodes and upgrades in v1.0 and Proteus, only
Virus Test Site has any effect when the Runner accesses
it while it is both installed AND unrezzed (it does
1--and only 1--Net damage to the Runner, regardless of
the number of advancement counters on it). (Sparky!,
Netrunner-L, 5/13/96)

@The Runner chooses the order in which he or she will access
cards, including any draws or face-down cards as well.
That's the order in which they affect the Runner. If
the Runner survives accessing all the cards there, the
Runner can then score agenda and pay to trash nodes and
upgrades. (Sparky, Netrunner-L, 6/12/96) The effect of
each accessed card must be dealt with separately and
immediately, before accessing the next card. (Sparky,
Netrunner-L, 11/18/96)

@If you are accessing multiple cards from HQ, you can choose
the order in which you take picks, and intermingle them
with accessing upgrades as you wish. (Sparky,
Netrunner-L, 11/18/96)

@If you are accessing multiple cards from R&D, you can
choose the order in which you take draws from the top of
R&D, and intermingle them with accessing upgrades as you
wish; you cannot alter the order in which you draw cards
from the top of R&D. (Sparky, Netrunner-L, 11/18/96)

@If you are accessing cards from the Archives, you take all
the cards in the face-down pile and put them in the
face-up pile, then access them one at a time, working
down the pile. You can intermingle accessing cards in
the Archives with with accessing upgrades as you wish.
(Sparky, Netrunner-L, 11/18/96)

Advancing Cards & Scoring Agenda

@An agenda must be installed before it can be scored, even
if it has an effective difficulty of 0. (Sparky,
Netrunner-L, 5/19/96)

@It is legal to advance an agenda beyond its difficulty.
(Sparky, Netrunner-L, 6/12/96)

@"Advancing a card" is spending an action and a bit to add
an advancement counter to one of your installed cards
that can be advanced. "Advancing a card" is simply one
of several methods of adding an advancement counters to a
card. (Sparky, Netrunner-L, 6/12/96)

@Unless a card effect prevents it, the Runner must score any
agenda accessed; if an additional cost must be paid and
the Runner does not pay it, the agenda is not scored and
returns to the fort from which it was accessed.
(Sparky, Netrunner-L, 10/2/96)

Installing Programs

@Once a program is installed in one location, you cannot
voluntarily move it around to another location (e.g., a
program installed in regular MU cannot be moved to a
Daemon without removing the program from play first).
(Netrunner FAQ v1.0, 5/23/96)

@MU will never prohibit you from installing a program, but
sometimes you'll have to trash something else in play to
do so. (Sparky, Netrunner-L, 6/17/96)

Prevention Effects

@A prevention effect essentially occurs "before" the effect
it is preventing. (Sparky, Netrunner-L, 6/17/96)

@You can't use prevention effects unless you have something
to prevent (e.g., Emergency Self-Construct can only be
triggered when you flatline) (Sparky, Netrunner-L,
7/10/96) Any prevention effect on a card is also a
condition of play for that card. (Sparky, Netrunner-L,
12/2/96)

Making Runs and Jacking Out

@Unless a card effect says otherwise, there is no
opportunity for the Runner to jack out between the start
of a run and the encounter with the first piece of Ice.
(Sparky, Netrunner-L, 7/22/96)

Voluntary Effects

@You cannot reveal one of your own cards just because you
want to do so. You must have a reason--a card or game
effect--to reveal it. (Sparky, Netrunner-L, 9/11/96)

@You cannot voluntarily trash, or otherwise uninstall, an
installed card unless a game effect specifically allows
you to do so. (no official verification)



==================================================================
Corporation
==================================================================

Aardvark

@Note that the card text explicitly breaks the rules by
allowing you to rez this card in response to an action
of the Runner's, namely using a worm. (Official
Netrunner Rulings, 4/21/97)

@As with other "you cannot do this" effects, the Runner is
flatly prohibited from using worms during runs on that
fort, even if the worm would normally require the Runner
to use it during that run. (Official Netrunner Rulings,
4/21/97)

AI Chief Financial Officer

@Though the card text is not specific, you shuffle into R&D
all of the cards stored in HQ and the Archives.
(Official Netrunner Rulings, 4/21/97)

Artificial Security Directors

@If the difficulty of an agenda is reduced to zero or less,
it must still be installed to be scored. (Sparky,
Netrunner-L, 5/19/96)

@Scoring multiple Artificial Security Directors produces a
cumulative effect (i.e., scoring two will reduce the
difficulty of Black Ops agendas by 2). (Sparky on
Executive Extraction, Netrunner-L, 6/25/96)

Ball and Chain

@If the Corp subsequently rezzes a piece of ice, and the
Runner refuses to pay the 2 bits, the Runner is not
affected by the subroutines on that piece of ice.
(Sparky, Netrunner-L, 5/22/96)

@You only encounter rezzed ice, so the decision on whether
or not to pay is made after the Corp has rezzed the ice.
(Sparky, Netrunner-L, 11/18/96)

Bizarre Encryption Scheme

@ERRATA: Reword as follows: "Bizarre Encryption Scheme may
only be installed in a subsidiary data fort. Runner does
not score any agenda (or agendas) that he or she
accesses from this fort; return the agenda to the fort
instead. Runner scores the agenda at the start of his or
her next turn if it is still in the fort." (Sparky,
Netrunner-L, 10/11/96)

@If you re-access Bizarre Encryption Scheme on a second run,
the whole card text takes effect again and you can't
score the agenda, but if you trash it, then run again,
you can score the agenda. (Sparky, Netrunner-L,
7/25/96)

@Under the errata, if the agenda leaves a
Bizarrely-Encrypted fort, Bizarre Encryption Scheme
loses track of the agenda, and the Runner does not score
it. (Sparky, Netrunner-L, 9/13/96)

Bug Zapper

@If Dr. Dreff forces the Runner to encounter Bug Zapper, the
ice is not installed anywhere and therefore there is no
ice "installed outside" it; Bug Zapper will do zero net
damage. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Caryatid

@All rezzing bonuses and penalties are based on the card's
keywords at the time the Corp rezzes it; rez it and then
immediately change its keyword string. (Sparky,
Netrunner-L, 9/11/96)

Chester Mix

@This ability reduces additional costs imposed on installing
the ice, such as by Jenny Jett or Restrictive Net
Zoning. (Official Netrunner Rulings, 4/21/97)

City Surveillance

@When Crash Everett, Inventive Fixer is in play, you must
take a tag or pay [1] for the additional card you draw.
(Wendy Wallace, Netrunner-L, 5/1/96)

@When using Ronin Around, you don't have to pay because
Ronin Around doesn't say draw. (Wendy Wallace,
Netrunner-L, 5/1/96)

@Yes, we may interrupt the Runner's action to rez City
Surveillance (e.g., if the Runner plays Jack 'n' Joe, we
may rez City Surveillance to force the Runner to either
take three tags or pay three bits or any combination
thereof). (Sparky, Netrunner-L, 5/17/96) The Runner
cannot decide not to complete an action because City
Surveillance is rezzed during that action. (Netrunner
FAQ v.1.0, 5/22/96) If the Runner draws a card without
announcing that action, the Corp can still respond by
rezzing City Surveillance; "the fact that the Runner
isn't being talkative doesn't allow him to get away with
drawing without CS being rezzed. (Tom Wylie via JD
Wiker, Netrunner-L, 3/11/96)"

Closed Accounts

@The Runner only loses bits in his or her bit pool; bits
stored on installed cards are not affected. (Sparky,
Netrunner-L, 11/18/96)

Corporate Detective Agency

@If either one of the two resources is Time to Collect, the
Runner can successfully use Time to Collect to prevent
the trashing of the other resource. (Sparky,
Netrunner-L, 11/11/96)

Corporate Headhunters
@Note that while the first
ability mimics brain damage, it is not actually brain
damage, so ignores effects that would prevent, remove,
or otherwise interact with brain damage. (Official
Netrunner Rulings, 4/21/97)

Corporate Negotiating Center

@Multiple Corporate Negotiating Centers work independently
of each other; process each one individually as a
start-of-turn effect. (Sparky, Netrunner-L, 7/25/96)

Corprunner's Shattered Remains

@ERRATA: Should read, "When Runner accesses Shattered
Remains, trash one piece...." (Sparky, Netrunner-L,
10/11/96)

Cowboy Sysop

@Cowboy Sysop can uninstall itself. (JD Wiker, Netrunner-L,
1/27/97)

Credit Blocks

@For notes on morphing ice, see Caryatid.

Crystal Palace Station Grid

@Since a Runner can use Pile Driver to break "up to four"
subroutines on a piece of ice, the Runner may choose to
pay the extra bit only for those subroutines he or she
wishes to break. (Netrunner FAQ v.1.0, 5/22/96)

@Under Dropp's corrected wording (0: Break all
subroutines...) the Runner cannot choose to break only
some of the subroutines on a piece of ice. The
additional one-bit payment must be made for all or none
of the subroutines. (Netrunner FAQ v.1.0, 5/22/96)

Cybertech Think Tank

@Though it is not explicit on the card, this ability is used
after a source of meat damage is used, to increase the
damage dealt by that source. (Official Netrunner
Rulings, 4/21/97)

Data Fort Reclamation

@You may use additional bits from your bit pool to rez and
install the cards. (Sparky, Netrunner-L, 10/18/96)

@Note that you are not gaining actions in order to construct
the data fort, but simply constructing it as a result of
scoring Data Fort Reclamation. So this card does not
supply actions you can forgo in order to get rid of
virus counters, for example. (Official Netrunner
Rulings, 4/21/97)

Data Masons

@This ability applies to any means of rezzing a piece of
ice, not just the standard way of doing so; apply the
Data Masons modification before implementing the rezzing
effect (e.g., with a Data Masons in play, Olivia Salazar
would rez ice for (X-1)/2). (Official Netrunner
Rulings, 4/21/97)

@While the number of bits you pay to rez a piece of ice is
reduced, its actual rez cost is considered unchanged.
Thus, Startup Immolator must pay the normal rez cost,
Dr. Dreff isn't helped out by this ability, and so on.
(Official Netrunner Rulings, 4/21/97)

Data Sifters

@Note that this operation can be played regardless of how or
why the Runner trashed the node(s). (Official Netrunner
Rulings, 4/21/97)

Datacomb

@If an effect (e.g., Rio de Janeiro City Grid) ends the run
after the Runner has passed Datacomb but before the Corp
deals with the "pay or uninstall" effect, the Corp does
not have to deal with the effect. (Tom Wylie via
Sparky, Netrunner-L, 9/27/96)

Digiconda

@Digiconda's strength can be modified by other effects, such
as Antiquated Interface Routines. (Sparky, Netrunner-L,
11/11/95)

Dog Pile

@If Dr. Dreff forces the Runner to encounter Dog Pile, the
ice is not installed anywhere and therefore there is no
ice "installed outside" it; Dog Pile will do zero net
damage and will receive no bonuses to its strength from
the number of layers of ice installed on the fort in
which it is encountered. (Tom Wylie via JD Wiker,
Netrunner-L, 3/11/96)

Doppelganger Antibody

@If Doppelganger Antibody has been installed and is accessed
from a subsidiary data fort, the Corp must rez it for it
to take effect (as a result, the Runner may activate
Speed Trap in response and escape its effects). (Tom
Wylie, Pacificon, 9/1/96)

@You can pay the 2 bits only once each time the Runner
accesses Doppelganger Antibody. (Sparky on Pattel
Antibody, Netrunner-L, 9/27/96)

@Doppelganger counters are not removed when the Corp forgoes
actions to remove Virus counters. (Sparky, Netrunner-L,
10/2/96) According to R&D, the Corp viruses aren't
removed when the Corp forgoes actions because that text
isn't on the Corp virus cards. (Sparky, Netrunner-L,
11/11/96)

Dr. Dreff

@ERRATA under consideration: Dr. Dreff should say "When
Runner passes the last piece of ice on this fort, if
any...", rather than referring to "successful runs"; or
"Whenever the Runner passes the last piece of ice on this fort or declares arun on it when it has no ice....
" Dreff may not be used if the run was made on a fort
other than the one from which cards are accessed (e.g.,
Shredder Uplink Protocol). (Sparky, Netrunner-L,
8/9/96)

@If an effect can remove the ice from play before Dreff
trashes the ice (e.g., Marionette), Dreff loses track of
the ice and does not trash it. (Sparky, Netrunner-L,
10/31/96)

@When Dr. Dreff forces the Runner to encounter ice, that ice
is not considered "rezzed" (e.g., the Corp could not
gain 3 bits by having Dreff force the Runner to
encounter Misleading Access Menus). (JD Wiker,
Netrunner-L, 2/25/97)

@Ice played via Dr. Dreff is not actually installed
anywhere, so there's no such thing as other ice being
outside it; for instance, if Dreff forces the Runner
to encounter a Mastermind, the Mastermind will do zero
brain damage and have a strength of zero (unless it is
some other ice-strength modifier is in play), regardless
of how many layers of ice are installed on this fort.
(Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

@The Runner never approaches the ice but goes straight to
encountering it, so she doesn't have the chance to play
abilities before the encounter. (Official Netrunner
Rulings, 4/21/97)

Edgerunner, Inc., Temps

@The actions gained from Edgerunner, Inc., Temps may be
forgone to remove Virus counters. (JD Wiker,
Netrunner-L, 12/19/96)

Emergency Rig

@You can play a second Emergency Rig on a piece of ice that
already has Kludge counters on it to extend the number
of turns it can remain in play. When the last Kludge
counter is removed, each Rig's effect trashes the ice,
so saving the ice would require using more than one
prevention effect. (Tom Wylie via JD Wiker,
Netrunner-L, 3/18/97)

@The Kludge counters stay on the ice even if it is derezzed.
(Tom Wylie via JD Wiker, Netrunner-L, 3/25/97)

@You can play Emergency Rig on a piece of non-Kludged ice
that is already rezzed; the ice will be trashed when the
last Kludge Counter is removed. (Tom Wylie via JD
Wiker, Netrunner-L, 3/28/97)

Employee Empowerment

@The additional draw provided by Employee Empowerment is a
start-of-turn effect separate from the normal draw; the
Corp can draw one card and look at it before deciding
whether or not to draw another card. (JD Wiker,
Netrunner-L, 1/28/97)

Encoder, Inc.

@See Data Masons for related rulings on effects that reduce
rez costs.

Euromarket Consortium

@If a node that increases the Corp's hand size is trashed,
the Corp's hand size is reduced immediately, but no
discards are made until the end of the Corp's turn.
(Sparky, Netrunner-L, 8/7/96)

Executive Boot Camp

@You may not use the bits gained from Executive Boot Camp to
pay for effects which must occur "at the start" of a run
(e.g., Siren). (JD Wiker, Netrunner-L, 2/14/97)

Executive Extraction

@See notes on Artificial Security Directors.

Experimental AI

@ERRATA: Should read, "When Runner accesses Experimental
AI, trash one program...." (Sparky, Netrunner-L,
10/11/96)

Fetal AI

@The Runner may choose not to pay the 2 bits and not steal
Fetal AI; Fetal AI is still considered to be accessed.
(Sparky, Netrunner-L, 10/2/96

Fortress Architects

@See notes on Chester Mix.

Galatea

@For notes on morphing ice, see Caryatid.

Genetics-Visionary Acquisition

@See notes on Artificial Security Directors.

Hacker Tracker Central

@ERRATA: Should say "trace value," instead of "trace
strength." (Sparky, Netrunner-L, 10/11/96)

Haunting Inquisition

@If the Runner somehow suffers the first subroutine more
than once (for example, it was doubled by Ice
Transmutation), the effects apply in parallel, not
serially. For example, running into a transmuted
Inquisition only affects the Runner's next six actions,
not her next twelve. (Official Netrunner Rulings,
4/21/97)

Homing Missile

@Homing Missile's strength can be modified by other effects,
such as Antiquated Interface Routines. (Sparky,
Netrunner-L, 11/11/95) Effects that modify Homing
Missile's strength do not modify the trace limit.
(Sparky, Netrunner-L, 11/11/95)

Hunting Pack

@If Dr. Dreff forces the Runner to encounter Hunting Pack,
the ice is not installed anywhere and therefore there is
no ice "installed outside" it; Hunting Pack will not
have any subroutines. (Tom Wylie via JD Wiker,
Netrunner-L, 3/11/96)

Ice Transmutation

@If the Corporation scores Ice Transmutation and uses it on
a piece of ice that is subsequently derezzed but not
removed from play, the ice remembers that it was
affected by Ice Transmutation. If that same card is
uninstalled or trashed and later replayed, it does not
remember the change. (Netrunner FAQ v.1.0, 5/22/96)

@This effect doubles all subroutines provided by the ice
itself, even those that are generated after Ice
Transmutation takes effect. It will not double
subroutines provided by other abilities; for example,
two Ice Transmutations don't double he subroutines the
other Transmutation provides. However, it will double
subroutines that are not actually printed on the card;
for instance, Ice Transmutation will repeat the
subroutines generated by the card text on Minotaur (note
that this is a reversal of a previous ruling. (Official
Netrunner Rulings, 4/21/97)

Iceberg

@The Corp may purchase as many subroutines as it wishes and
can afford. (Sparky, Netrunner-L, 9/13/96)

Investment Firm

@You can put 2 bits on each Investment Firm for each bit
that you choose not to add to your pool. (JD Wiker,
Netrunner-L, 12/18/96)

@The bits may come from any source. (JD Wiker, Netrunner-L,
12/19/96) "Note that you don't spend bits to put bits
on Investment Firm, but modify whatever effect is
putting bits into your pool. So restrictions on
spending those bits don't apply. Therefore, you can
convert normally-specialized bits into Investment bits."
(Tom Wylie via JD Wiker, Netrunner-L, 1/20/96)

Jack Attack

@The Runner may no longer choose to jack out, but effects
which end the run still work. (Sparky, Netrunner-L,
5/19/96)

@As with any "you cannot do this" effect, this effect
prohibits the Runner from jacking out at all, even
through effects such as Smarteye or Speed Trap.
(Official Netrunner Rulings, 4/21/97)

Jenny Jett

@ERRATA: Jenny Jett should say "When Runner passes the last
piece of ice on this fort, if any...", rather than
referring to "successful runs." Jenny may not be used
if the run was made on a fort other than the one from
which cards are accessed (e.g., Shredder Uplink
Protocol). (Sparky, Netrunner-L, 8/9/96)

@Since Jenny Jett "installs" ice, that ice is affected by
effects which modify the normal cost(s) to install ice.
(JD Wiker, Netrunner-L, 1/24/97)

Jerusalem City Grid

@See notes on Data Masons.

Lesser Arcana

@For notes on morphing ice, see Caryatid.

Lisa Blight

@Cards are trashed face-down. (JD Wiker, Netrunner-L,
1/20/96)

Management Shake-Up

@Yes, you can add all of the advancement counters to the
same card. (Wendy Wallace, Netrunner-L, 5/28/96)

@The advancement counters do not come from your bit pool;
bits and advancement counters are not the same.
(Sparky, Netrunner-L, 6/7/96)

Marcel DeSoleil

@Cards are trashed face-down. (JD Wiker, Netrunner-L,
1/20/96)

Marine Arcology

@In order to get the benefit of Marine Arcology, you must
have two actions immediately available to you; actions
must be consecutive and they must all be spent on the
same turn. (Sparky on South African Mining Corp,
Netrunner-L, 5/16/96)

Marionette

@If an effect (e.g., Rio de Janeiro City Grid) ends the run
after the Runner has passed Marionette but before the
Corp deals with the "pay or uninstall" effect, the Corp
does not have to deal with the effect. (Tom Wylie via
Sparky, Netrunner-L, 9/27/96)

Mastermind

@If Dr. Dreff forces the Runner to encounter Mastermind, the
ice is not installed anywhere and therefore there is no
ice "installed outside" it; Mastermind will do zero
brain damage and will receive no bonuses to its strength
from the number of layers of ice installed on the fort
in which it is encountered. (Tom Wylie via JD Wiker,
Netrunner-L, 3/11/96)

Minotaur

@If Dr. Dreff forces the Runner to encounter Minotaur, the
ice is not installed anywhere and therefore there is no
ice "installed outside" it; Minotaur will not have any
*End the run subroutines. (Tom Wylie via JD Wiker,
Netrunner-L, 3/11/96)

Namatoki Plaza

@If Namatoki Plaza leaves play, deal with the effects
immediately. (Tom Wylie via JD Wiker, Netrunner-L,
2/4/97)

@If this card is trashed, leaving the fort with too many
nodes and/or agendas, the Corp chooses which of those
cards are trashed. (Official Netrunner Rulings,
4/21/97)

Networked Center

@See notes on Artificial Security Directors.

New Galveston City Grid

@When the Runner trashes multiple cards in a fort, all of
them are trashed at the same time; thus, New Galveston
City Grid still increases the cost of everything else
being trashed. The only benefit of sequential trashing
is that the Runner can determine the order in which the
cards hit the Archives. (Sparky, Netrunner-L, 7/10/96)

Newsgroup Taunting

@The Corp cannot rez Newsgroup Taunting at the start of a
run; to force the Runner to pay the extra bit, Newsgroup
Taunting must already be rezzed when the Runner declares
the run. (Sparky, Netrunner-L, 7/16/96)

Obfuscated Fortress

@All bits that you spend during the run count against your
limit, regardless of the source of those bits.
(Official Netrunner Rulings, 4/21/97)

Olivia Salazar

@Olivia cannot rez ice that Dr. Dreff causes the Runner to
encounter, since Olivia only affects "installed" ice.
(JD Wiker, Netrunner-L, 12/17/96)

@Multiple Olivia Salazars would enable the Corp to rez more
than one piece of ice in a fort for half cost, but could
not be used in multiples on the same piece of ice in the
same run; the first Olivia would rez the ice, and the
others would get there too late. (JD Wiker,
Netrunner-L, 12/19/96)

Omni Kismet, Ph.D.

@The Corp can use Omni Kismet, Ph.D.'s special effect after
the Runner has activated Smarteye to expose a piece of
ice, switching the exposed ice for a piece of concealed
ice, which the Runner cannot expose. (Sparky,
Netrunner-L, 11/11/96)

Omniscience Foundation

@The effect only occurs if Omniscience Foundation is in play
at the end of the turn. (Wendy Wallace, Netrunner-L,
4/26/96)

Pacifica Regional AI

@ERRATA: Add to the ability line "Use this ability only
during your turn." (Sparky, Netrunner-L, 10/11/96)
Neither player can use effects to gain actions during
the other player's turn. (Netrunner FAQ v.1.0, 5/22/96)

Pattel Antibody

@If Pattel Antibody has been installed and is accessed from
a subsidiary data fort, the Corp must rez it for it to
take effect (as a result, the Runner may activate Speed
Trap in response and escape its effects). (Tom Wylie,
Pacificon, 9/1/96)

@You can pay the 3 bits only once each time the Runner
accesses Pattel Antibody. (Sparky, Netrunner-L,
9/27/96)

@Pattel counters are not removed when the Corp forgoes
actions to remove Virus counters. (Sparky, Netrunner-L,
10/2/96) According to R&D, the Corp viruses aren't
removed when the Corp forgoes actions because that text
isn't on the Corp virus cards. (Sparky, Netrunner-L,
11/11/96)

@Remember that the strength of ice and icebreakers does not
bottom out at 0; it can go negative. For example, if the
strength of an icebreaker is reduced to less than 0, the
Runner will indeed have to pay to increase its strength
to use it on 0-strength ice. (Official Netrunner
Rulings, 4/21/97)

Pavit Bharat

@Yes, Pavit Bharat uninstalls himself too. (Sparky,
Netrunner-L, 9/13/96)

Please Don't Choke Anyone

@When any effect owned by the Corp does preventable damage,
Please Don't Choke Anyone can prevent that damage to
gain a PDCA counter (e.g., the Corp could prevent the
damage done by a Mastiff counter to gain a PDCA
counter). (Tom Wylie, 8/26/97)

Power Grid Overload

@The Corporation chooses the order in which the Runner's
hardware cards hit the Runner's trash pile. Any effects
caused by the trashing of those cards (for example, the
Runner's having to trash programs due to reduced MU
after memory chips have been trashed) are handled only
after all those cards are trashed. (Netrunner FAQ
v.1.0, 5/22/96)

Priority Requisition

@"At no cost" does not cover additional "above the rez cost"
costs (cf. Caryatid or Digiconda), since these are not
part of the rez cost. (Sparky, Netrunner-L, 9/5/96)
At no cost means you waive the normal bit/action cost
for whatever the action is, as well as any special costs
listed in the text; all outside penalties still apply.
(Tom Wylie via Sparky, Netrunner-L, 9/6/96)

Project Babylon

@The Runner only scores 1 agenda point for stealing Project
Babylon, regardless of the number of advancement
counters on it. (Sparky, Netrunner-L, 5/22/96)

Project Consultants

@Yes, you can add all of the advancement counters to the
same card. (Wendy Wallace, Netrunner-L, 5/28/96)

@The advancement counters do not come from your bit pool;
bits and advancement counters are not the same.
(Sparky, Netrunner-L, 6/7/96)

Red Herrings

@If the Runner is using an effect that allows the trashing
of any card (e.g., Kilroy Was Here), Red Herrings does
not prohibit a Runner from trashing an agenda. (Sparky,
Netrunner-L, 6/27/96)

Remote Facility

@The action is gained immediately (e.g., if the Corp rezzes
Remote Facility after its third action, it can take a
fourth action). (Sparky, Netrunner-L, 5/9/96)

@If, during the Corp's turn, the Corp trashes Remote
Facility prior to using the extra action it provides,
the extra action is lost. (Sparky, Netrunner-L,
6/27/96) When a card states that you will get an extra
action per turn, you must declare when you use it. If
something trashes a Remote Facility during the Corp's
turn and the Corp has not declared that it had used the
Remote Facility's extra action, the action is lost. In
'formal' play, it's not assumed that the first action
taken is the bonus action. (Sparky, Netrunner-L,
7/26/96)

Rent-to-Own Contract

@The effect ends when the last counter is removed; this
should be considered errata for Rent-to-Own Contract.
(Tom Wylie via JD Wiker, Netrunner-L, 1/13/97)

Research Bunker

@See notes on Artificial Security Directors.

Riddler

@The Corp may purchase as many subroutines as it wishes and
can afford. (Sparky, Netrunner-L, 9/13/96)

Rio de Janeiro City Grid

@The Corp still rolls for Rio even if effects allow the
Runner to pass a piece of ice "automatically" (e.g.,
Inside Job). (Sparky, Netrunner-L, 6/7/96)

Roadblock

@If a 6 is rolled, the Runner ignores Roadblock's
subroutines. (Official Netrunner Rulings, 4/21/97)

Roving Submarine

@ERRATA: "This fort may be run only if you installed a card
or added an advancement counter to a card inside or on
this fort during your last turn." (Sparky, Netrunner-L,
7/10/96)

@Cards installed during the Runner's last turn (e.g., with
Pavit Bharat) do not allow the fort to be run. (JD
Wiker, Netrunner-L, 1/20/96)

Rustbelt HQ Branch

@If a node that increases the Corp's hand size is trashed,
the Corp's hand size is reduced immediately, but no
discards are made until the end of the Corp's turn.
(Sparky, Netrunner-L, 8/7/96)

Security Net Optimization

@The fort gives the bonus to ice installed on it before and
after Security Net Optimization is scored. (Sparky,
Netrunner-L, 6/18/96)

Security Purge

@"At no cost" does not cover additional "above the rez cost"
costs (cf. Caryatid or Digiconda), since these are not
part of the rez cost. (Sparky, Netrunner-L, 9/5/96)
At no cost means you waive the normal bit/action cost
for whatever the action is, as well as any special costs
listed in the text. All outside penalties still apply,
so the Purge still has to account for Restrictive Net
Zoning and similar cards. (Tom Wylie via Sparky,
Netrunner-L, 9/6/96)

Setup!

@If Setup! has been installed and is accessed from a
subsidiary data fort, the Corp must rez it for it to
take effect (as a result, the Runner may activate Speed
Trap in response and escape its effects). (Tom Wylie,
Pacificon, 9/1/96)

Shock.r

@The Runner may not choose to jack out, but effects which
end the run still work. (Sparky, Netrunner-L, 5/19/96)

Simon Francisco

@ERRATA: Should read "When accessing cards in this data
fort, access one less card stored in this data fort."
The ability is not triggered by accessing Simon.
(Sparky, Netrunner-L, 9/11/96)

@Simon Francisco does not prohibit you from accessing
installed cards. (JD Wiker, Netrunner-L, 1/3/97)

Siren

@Siren can reroute a run that was initially specified as
being on one fort, but can't route you into making an
illegal run, such as running on Roving Sub illegally.
This means that you will run on the Siren fort
regardless of what your prep, resource, or program says
you're going to run on. (Tom Wylie via Sparky,
Netrunner-L, 9/6/96)

@If the Runner plays an effect, such as Custodial Position,
that allows the Runner some bonus based on a successful
run on a particular fort, and Siren reroutes that run to
a different fort, the Runner does not gain the bonus.
(Sparky, Netrunner-L, 10/2/96)

Skalderviken SA Beta Test Site

@See notes on Data Masons.

South African Mining Corp

@In order to get the benefit of South African Mining Corp,
you must have three actions immediately available to
you; actions must be consecutive and they must all be
spent on the same turn. (Sparky, Netrunner-L, 5/16/96)

Sphinx 2006

@For notes on morphing ice, see Caryatid.

Subsidiary Branch

@Barring interaction from other cards, the Corporation will
have four actions per turn for the remainder of the
game, including during the turn in which Subsidiary
Branch is scored. (Netrunner FAQ v.1.0, 5/22/96)

Sumo 2008

@For notes on morphing ice, see Caryatid.

Syd Meyer Superstores

@ERRATA: "A[ction], trash a piece of rezzed ice: Gain 4"
(Sparky, Netrunner-L, 11/6/96)

Systematic Layoffs

@Yes, you can add both advancement counters to the same
card. (Wendy Wallace, Netrunner-L, 5/28/96)

@The advancement counters do not come from your bit pool;
bits and advancement counters are not the same.
(Sparky, Netrunner-L, 6/7/96)

Team Restructuring

@When the Corporation plays Team Restructuring, we cannot
put both advancement counters on one card. (Netrunner
FAQ v.1.0, 5/22/96)

@The advancement counters do not come from your bit pool;
bits and advancement counters are not the same.
(Sparky, Netrunner-L, 6/7/96)

TRAP!

@If TRAP! has been installed and is accessed from a
subsidiary data fort, the Corp must rez it for it to
take effect (as a result, the Runner may activate Speed
Trap in response and escape its effects). (Tom Wylie,
Pacificon, 9/1/96)

@You can pay the 4 bits only once each time the Runner
accesses TRAP! (Sparky on Pattel Antibody, Netrunner-L,
9/27/96)

Tutor

@Tutor does not modify itself, unless the Runner encounters
it again later in the run (cf. Vacuum Link). (Netrunner
FAQ v.1.0, 5/22/96)

Twisty Passages

@If an effect (e.g., Rio de Janeiro City Grid) ends the run
after the Runner has passed Twisty Passages but before
the Corp deals with the "pay or uninstall" effect, the
Corp does not have to deal with the effect. (Tom Wylie
via Sparky, Netrunner-L, 9/27/96)

Underworld Mole

@The resource is trashed before the tag is given; if the
Corp trashes a tag prevention resource (e.g., Fall Guy)
with Underworld Mole, that resource cannot be used to
prevent the tag. (JD Wiker, Netrunner-L, 2/11/97)

Vacuum Link

@If there aren't enough pieces of ice on the fort, the
Runner simply returns to the outermost piece of ice.
This might be Vacuum Link itself. (Official Netrunner
Rulings, 4/21/97)

Vapor Ops

@The Corporation can use this special function at the same
time it can rez a card. (Netrunner FAQ v.1.0, 5/22/96)

Viral 15

@The Runner chooses the program(s) to be trashed. (Sparky,
Netrunner-L, 8/9/96)

Viral Breeding Ground

@If Viral Breeding Ground returns a daemon to the Runner's
hand, the programs installed inside it are trashed;
there is currently no effect in the game that will
prevent the trashing of these programs. (Sparky,
Netrunner-L, 9/5/96)

@Any advancement counters on Viral Breeding Ground are not
considered Virus counters; they're just advancement
counters that happen to be on a Virus card. (Sparky,
Netrunner-L, 10/2/96)

Virus Test Site

@Virus Test Site does 2 Net damage per advancement counter
on it even if it is not rezzed; if it has no advancement
counters on it, it does 1 Net damage. (Sparky,
Netrunner-L, 7/23/96)

Washington, D.C., City Grid

@See notes on Artificial Security Directors.

Weapons Depot

@See notes on Artificial Security Directors.

World Domination

@The Runner only scores 3 agenda points for stealing World
Domination, regardless of the number of advancement
counters on it. (Sparky on Project Babylon,
Netrunner-L, 5/22/96)

==================================================================
Runner
==================================================================

Access through Alpha

@You must establish a base link value by paying the base
link cost on whatever gives you link, before you can pay
to increase the link. You can only use a single source
for base link, and if that source also allows you to
increase your link, you may use that source as much as
you can afford. If you have other means to increase your
link besides another base link, you may use that as
well. (Charles Keith-Stanley, Netrunner-L, (5/3/96)

Access to Arasaka

@See Access through Alpha for notes on base links.

Access to Kiribati

@See Access through Alpha for notes on base links.

Afreet

@Once a program is installed in a particular place you can't
move it around. Programs that are already installed may
not be placed inside a daemon that comes into play later
in the game. (Wendy Wallace, Netrunner-L, 5/2/96)

@If the Runner has an icebreaker installed in an Imp, and
the Imp is installed inside an Afreet, the icebreaker's
strength is only reduced by 1. When checking for
penalties, the Runner only checks to see where the
icebreaker is immediately installed. (Netrunner FAQ
v.1.0, 5/22/96)

@You can install one daemon inside another. (Sparky,
Netrunner-L, 6/25/96)

@If an effect (e.g., Viral Breeding Ground) returns a daemon
to the Runner's hand, the programs installed inside it
are trashed; there is currently no effect in the game
that can prevent this trashing. (Sparky, Netrunner-L,
9/5/96)

AI Boon

@ERRATA: Change strength from "*" to 0. Main card text
should read: "At the start of each run, roll a die and
add the result to AI Boon's strength for that run."
(Sparky, Netrunner-L, 10/11/96)

@If you have an AI Boon with Shell counters on it (cf. The
Shell Traders), you can pay the bits to remove the
counters and install it in the middle of a run, whenever
special effects may be used by the Runner. If you do
this, AI Boon is considered to have a default strength
of zero - you only roll for its strength at the start of
each run. (Sparky, Netrunner-L, 5/6/96) Remember that
the Runner cannot react to the Corporation's rezzing of
an ice card by using his or her own special effects.
(Netrunner FAQ v.1.0, 5/22/96)

@There is no opportunity to jack out between the time you
roll the die at the start of the run and the time you
encounter the first piece of ice installed on the fort.
(Sparky, Netrunner-L, 9/27/96)

All-Hands

@The additional cards accessed do not include cards
installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)

Arasaka Owns You

@Playing Arasaka Owns You during a run does not end the run.
(Sparky, Netrunner-L, 6/27/96)

@If you are flatlined by unpreventable damage, you cannot
play Arasaka Owns You. (Sparky, Netrunner-L, 10/18/96)
Any prevention effect is also a condition for play.
(Sparky, Netrunner-L, 12/2/96)

Arasaka Portable Prototype

@ERRATA: Should say, "If you use any of the bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

Armadillo Armored Road Home

@ERRATA: Should say, "If you use any of the bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

Armageddon

@For notes on Virus programs, see Boardwalk.

@If you make a successful run on R&D using Demolition Run,
you may not give a Doom counter AND trash the rezzed ice
on the fort; you must do one or the other. (JD Wiker,
Netrunner-L, 2/4/97) If you have more than one "you may
do A instead of B," then you can do as many or as few
A's as you like whenever B would have happened.
However, if B never would have happened, then you can't
do any of the A's. Demolition Run means that you never
would have accessed cards, so you can't use Armageddon,
or related effects. (Tom Wylie via JD Wiker,
Netrunner-L, 3/11/97)

@Each time you would access cards, you can use as many
Armageddons as you like. (Tom Wylie via JD Wiker,
Netrunner-L, 3/11/97)

@You can give the Corp a Doom counter even if the number of
cards you would have accessed has been reduced to zero
or less. (Tom Wylie via JD Wiker, Netrunner-L, 3/25/97)

@Each time the Corp installs a card, each counter produces a
separate effect, but the Corp must roll dice equal to
the number of Doom counters in play. If any 6s are
rolled, the card is trashed. For each 6 rolled, the
Corp removes a Doom counter. This means that more than
one Doom counter could be removed with a single
installation. (Tom Wylie via JD Wiker, Netrunner-L,
3/25/97)

Artemis 2020

@ERRATA: Should say, "If you use any of the bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

Aujourd'Oui

@When City Surveillance is in play, you don't have to take a
tag because Aujourd'Oui doesn't say draw. (Wendy
Wallace on Ronin Around, Netrunner-L, 5/1/96)

Back Door to Hilliard

@See Access through Alpha for notes on base links.

Back Door to Orbital Air

@See Access through Alpha for notes on base links.

Back Door to Rivals

@See Access through Alpha for notes on base links.

@You gain a bit after any successful trace avoidance during
which Back Door to Rivals was used, even if you would
have avoided the trace without the link the Back Door
provided. (Official Netrunner Rulings, 4/21/97)

Baedeker's Net Map

@See Access through Alpha for notes on base links.

Bakdoor [TM]

@See Access through Alpha for notes on base links.

Bargain with Viacox

@On a 6, if the card revealed is a Hidden Resource, reveal
the card to the Corp, then install it face down.
(Sparky, Netrunner-L, 9/5/96)

@On a 6, if the card can't be played (e.g., it is a
prevention effect with nothing to prevent) or if you
cannot pay the costs associated with playing the card,
it stays in your hand; you must pay the costs if you
can. You still have to reveal it to the Corp. (Sparky,
Netrunner-L, 9/5/96)

@The action gained from Bargain with Viacox may be forgone
to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

Blink

@If you fail to break a subroutine with Blink, you may use
another icebreaker to break the subroutine. (Charles
Keith-Stanley, Netrunner-L, 5/2/96) The other
icebreaker can be another Blink. (Sparky, Netrunner-L,
6/18/96)

@On a 1, 2, or 3, the attempt to break the subroutine fails.
(Sparky, Netrunner-L, 6/18/96)

@You can break subroutines in any order you want. Any
unbroken subroutines affect you in the order listed on
the card. (Sparky, Netrunner-L, 6/20/96)

Boardwalk

@If a Virus program is trashed, any corresponding Virus
counters stay in play; the Corp will still have to forgo
three actions to remove their effects. (Sparky,
Netrunner-L, 5/22/96)

@Virus counters are given if the run is successful, but not
until the end of the run. (Sparky, Netrunner-L, 9/6/96)

@The Corp cannot choose to keep some Virus counters.
(Sparky, Netrunner-L, 10/2/96)

@The Corp may forgo actions to remove Virus counters anytime
that special effects can be used. (JD Wiker,
Netrunner-L, 1/29/97)

@Viruses that say, "Every X counters have this effect," have
their entire effect all at once, rather than once for
every X counters the Corp has. In this case, the Corp
shows you all of the cards at once, so there's no chance
of seeing the same card over and over again. (Official
Netrunner Rulings, 4/21/97)

Bodyweight [TM] Data Creche

@You may make the extra run after a successful run using the
extra action provided by Wilson, Weeflerunner
Apprentice; there is no limit on the number of bits you
can use during the Bodyweight Data Creche run. (Sparky,
Netrunner-L, 8/6/96)

Broker

@If you have multiple Brokers out, you can use each one
during a turn. Each Broker refers only to itself.
(Sparky, Netrunner-L, 5/6/96)

Bulldozer

@See Hammer for notes on Noisy cards.

@Ice with no subroutines on it (e.g., Hunting Pack as the
only ice on a fort) can be considered to have had all of
its subroutines broken. (Sparky, Netrunner-L, 9/5/96)

Butcher Boy

@For notes on Virus programs, see Boardwalk.

Cascade

@For notes on Virus programs, see Boardwalk.

@The cards are trashed from the top of R&D. (Sparky,
Netrunner-L, 5/15/96)

Chiba Bank Account

@Using each Chiba Bank Account is a separate effect, and
that effect must be completely resolved before any other
effect can take place, thus you cannot use multiple
Chiba Bank Accounts and prevent their trashing with a
single Time to Collect. (Sparky, Netrunner-L, 9/27/96)

@You can use Chiba Bank Account to pay for installation
costs. (Sparky, Netrunner-L, 11/11/96)

@When using Chiba Bank Account to install a card or pay for
an effect, follow this sequence: 1) announce the
card/effect; 2) pay the price (this is when you trash
Chiba Bank Account); 3) place the card in the
trash/archives; 4) perform the effect. (Sparky,
Netrunner-L, 11/11/96)

@"You may use this ability whenever..." means you can use
Chiba Bank Account at the specified times in addition to
the normal times that special effects can be used. (Tom
Wylie via JD Wiker, Netrunner-L, 3/11/96)

Cloak

@ERRATA: Should say, "If you use any of the bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

@If bits are removed from a Stealth card because the Runner
uses a Noisy card (and not because they're being spent),
those bits get replaced at the beginning of the next
turn. (Netrunner FAQ v.1.0, 5/22/96)

Clown

@Ice can have a negative strength. (Sparky, Netrunner-L,
5/17/96)

@Clown is cumulative; if a Runner has two copies of Clown
installed, all ice is encountered with its strength
reduced by 2. (Netrunner FAQ v.1.0, 5/22/96)

Cockroach

@For notes on Virus programs, see Boardwalk.

Corolla Speed Chip

@ERRATA: Should say, "If you use the bit, replace it from
the bank at the start of your next turn." (Sparky,
Netrunner-L, 10/11/96)

Crash Everett, Inventive Fixer

@When City Surveillance is in play, you must take a tag or
pay [1] for the additional card you draw. (Wendy
Wallace, Netrunner-L, 5/1/96)

@If you trash the extra card, you can't put it on Microtech
Backup Drive, because the card is not installed (as
specified by Microtech Backup Drive). (Sparky,
Netrunner-L, 7/25/96)

Credit Subversion

@You can only activate one Credit Subversion each run before
it is no longer "immediately after a successful run on
HQ." (JD Wiker, Netrunner-L, 1/13/97)

Crumble

@For notes on Virus programs, see Boardwalk.

Custodial Position

@The additional cards accessed do not include cards
installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)

Death from Above

@The Corp can rez nodes and upgrades before the run is
considered successful; for instance, Dr. Dreff can throw
ice in front of the runner before the Runner can
activate Death from Above. (JD Wiker, Netrunner-L,
2/19/97)

@If you trash cards that you don't see, and you play a card
that provides a bonus or effect that depends on what
card was trashed, (cf. On the Fast Track), you can ask
the Corp if you trashed the appropriate type of card,
but you may not look at the trashed cards or the
Archives to verify this. If necessary, you can ask a
third party to verify the Corp's answer. (Tom Wylie via
JD Wiker, Netrunner-L, 3/11/96)

Deep Thought

@For notes on Virus programs, see Boardwalk.

Demolition Run

@If you also have Armageddon installed, you may not give a
Doom counter AND trash the rezzed ice on the fort; you
must do one or the other (see notes on Armageddon). (JD
Wiker, Netrunner-L, 2/4/97)

Dermatech Bodyplating

@ERRATA: Should say "Prevent up to 1 meat damage each
turn." (Sparky, Netrunner-L, 10/11/96)

Disgruntled Ice Technician

@Ice with no subroutines on it (e.g., Hunting Pack as the
only ice on a fort) can be considered to have had all of
its subroutines broken. (Sparky, Netrunner-L, 9/5/96)

@You cannot use Disgruntled Ice Technician to derez the ice
after using Dropp to break the subroutines on that ice.
(JD Wiker, Netrunner-L, 1/6/97)

Disintegrator

@Ice with no subroutines on it (e.g., Hunting Pack as the
only ice on a fort) can be considered to have had all of
its subroutines broken. (Sparky, Netrunner-L, 9/5/96)

@You cannot use Disintegrator to derez the ice after using
Dropp to break the subroutines on that ice. (JD Wiker,
Netrunner-L, 1/6/97)

Drifter Mobile Environment

@ERRATA: Should say, "If you use any of these bits, replace
them from the bank...." (Sparky, Netrunner-L, 10/11/96)

@You can use the bits only for tag removal, not for
activating card effects that result in tag removal
(e.g., you can't use these bits to activate Nomad
Allies). (Sparky, Netrunner-L, 8/7/96)

Dropp [TM]

@ERRATA: Should say, "[0]: Break all subroutines of a piece
of ice, and end the run." Delete the rules text "Using
Dropp ends your run." (Sparky, Netrunner-L, 10/11/96)

@You cannot use Startup Immolator after using Dropp to break
the subroutines of a piece of ice because Dropp ends the
run before the Runner can choose to use Startup
Immolator. (Netrunner FAQ v.1.0, 5/22/96)

@Dropp ends the run after the Runner finishes the piece of
ice he or she was encountering when it was used.
(Netrunner FAQ v.1.0, 5/22/96) The subroutines are
broken, but the ice is not successfully passed; game
effects triggered by "passing" ice are not triggered by
breaking subroutines with Dropp. (Sparky, Netrunner-L,
11/11/96)

@Crystal Palace Station Grid will force you to pay an extra
bit to break each subroutine on a piece of ice; if you
cannot pay for all of the subroutines, you cannot use
Dropp to break them. (Netrunner FAQ v.1.0, 5/22/96)

@You cannot use Pattel's Virus after using Dropp to break
the subroutines of a piece of ice because Dropp ends the
run before it can be considered successful. (Sparky,
Netrunner-L, 5/30/96)

Edited Shipping Manifests

@If you want to prevent the tag given by Edited Shipping
Manifests, you cannot pay for the tag prevention effect
(e.g., Nasuko Cycle) using the bits from that Edited
Shipping Manifests. Since the Runner must process a
card's effects in order, he or she does not get the ten
bits until after the tag is given. (Netrunner FAQ
v.1.0, 5/22/96)

@If the run is successful and the Corp has no bits, the
Runner accesses cards as normal. (Sparky, Netrunner-L,
8/6/96)

Emergency Self-Construct

@For the remainder of the game, you lose one of your actions
each turn; if some effect gives you additional actions
(e.g, Quest for Cattekin), you would still have the
benefit of the additional actions. (Wendy Wallace,
Netrunner-L, 5/2/96) The "three actions per turn,
instead of four part" refers to your base actions only.
(Sparky, Netrunner-L, 7/15/96)

@Emergency Self-Construct cannot prevent meat damage that is
marked unpreventable (e.g., Cinderella). (Sparky,
Netrunner-L, 7/10/96)

@You can't use prevention effects unless you have something
to prevent, so you can't activate Emergency
Self-Construct without being flatlined. (Sparky,
Netrunner-L, 7/10/96)

@Each activation of Emergency Self-Construct sets the
Runner's base actions to 3 per turn. You can hit the
ESC key as many times per game as you like, and each
time your base actions per turn will be set to 3. (Tom
Wylie, 8/26/97)

Enterprise, Inc., Shields

@You can use it multiple times for large lumps of damage,
but you cannot hold over the damage prevention; each
source of damage must be paid for separately. (Sparky,
Netrunner-L, 9/13/96)

Eurocorpse [TM] Spin Chip

@The icebreaker inside Eurocorpse Spin Chip has all the
benefits and drawbacks of any other installed icebreaker
(e.g., it can be trashed by killer ice subroutines).
(Sparky, Netrunner-L, 10/18/96)

Executive Wiretaps

@The additional cards accessed do not include cards
installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)

Fait Accompli

@For notes on Virus programs, see Boardwalk.

@Counters of any kind, including virus counters, are not
sufficient to maintain a subsidiary data fort. When the
last card in or on the fort is removed, the fort
collapses. When that happens, the counters no longer
exist. (Wendy Wallace, Netrunner-L, 5/28/96)

False Echo

@If the Runner activates False Echo and the Corp does not
rez all of the ice on the fort, a third party can be
used to verify that the Corp is not able to do so, but
the Corp is not required to show the ice to the Runner.
(Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Forged Activation Orders

@ERRATA: Forged Activation Orders has no effect on a piece
of rezzed ice; the card should say "Choose an unrezzed
piece of ice." (Official Netrunner Rulings, 4/21/97)

Forward's Legacy

@There is no opportunity to jack out between the time you
roll the die at the start of the run and the time you
approach the first piece of ice installed on the fort.
(Sparky, Netrunner-L, 9/27/96)

Fubar

@See Hammer for notes on Noisy cards.

@The ability to choose the type of ice that Fubar breaks can
only be used once during the "lifetime" of the program.
(JD Wiker, Netrunner-L, 1/14/97)

@Fubar's ability to select the type of ice that it breaks
can be used any time an icebreaker can normally be used.
(JD Wiker, Netrunner-L, 1/15/97)

Garbage In

@For notes on Virus programs, see Boardwalk.

Green Knight Surge Buffers

@ERRATA: Should say "Prevents up to 1 Net damage each
turn." (Sparky, Netrunner-L, 10/11/96)

Gremlins

@For notes on Virus programs, see Boardwalk.

Hammer

@You are not required to have Stealth cards in play in order
to use Noisy cards; losing bits from Stealth cards is a
penalty, not a cost. (Netrunner FAQ v.1.0, 5/22/96)

Hell's Run

@ERRATA: Should say, "If you use the bit, replace it from
the bank at the start of your next turn." (Sparky,
Netrunner-L, 10/11/96)

Highlighter

@For notes on Virus programs, see Boardwalk.

@The additional cards accessed do not include cards
installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)

HQ Interface

@Multiple HQ Interfaces provide cumulative effects.
(Sparky, Netrunner-L, 6/4/96)

@The additional cards accessed do not include cards
installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)

HQ Mole

@Multiple HQ Moles provide cumulative effects. (Sparky on
R&D Interface, Netrunner-L, 6/4/96)

@The additional cards accessed do not include cards
installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)

Hunt Club BBS

@All choices about which and how many cards will be exposed
are made before any of them are exposed. (Netrunner FAQ
v.1.0, 5/22/96)

I Spy

@Cards in the draw pile of R&D, the HQ hand, and the
Archives are not installed, thus they are not exposed by
the Spy counter. (Netrunner FAQ v.1.0, 5/22/96)

@Counters of any kind, including virus counters, are not
sufficient to maintain a subsidiary data fort. When the
last card in or on the fort is removed, the fort
collapses. When that happens, the counters no longer
exist. (Wendy Wallace, Netrunner-L, 5/28/96)

@The Spy counter is given as an "end-of-run" effect.
(Sparky on Vienna 22 and the Run chart, Netrunner-L,
9/9/96)

Imp

@See Afreet for notes on Daemons.

Incubator

@For notes on Virus programs, see Boardwalk.

@The Runner cannot choose to duplicate Virus counters given
by Corp Virus cards (e.g., Pattel Antibody). (Sparky,
Netrunner-L, 10/2/96)

@The duplicate counter stays in the same location where it
is duplicated. (JD Wiker, Netrunner-L, 1/28/97)

Invisibility

@ERRATA: Should say, "If you use the bit, replace it from
the bank at the start of your next turn." (Sparky,
Netrunner-L, 10/11/96)

@See Cloak for notes on Stealth cards.

Jackhammer

@See Hammer for notes on Noisy cards.

Joan of Arc

@Joan of Arc can prevent the trashing of Startup Immolator,
and the piece of ice will still be trashed. (Netrunner
FAQ v.1.0, 5/22/96)

@Joan of Arc can prevent the trashing of Mystery Box, and
the piece of ice will still be trashed. (Netrunner FAQ
v.1.0, 5/22/96)

@If you have Joan of Arc in play and you access two Chimeras
in the same data fort, you access the first Chimera,
sacrifice Joan in response, then you access the second
and lose the daemon anyway. (Sparky, Netrunner-L,
6/20/96)

@misc.for-sale has an erratum that requires that programs be
successfully trashed; if you use Joan to prevent the
trashing of programs by misc.for-sale, you cannot gain
bits for those programs. (Sparky, Netrunner-L, 6/20/96)

@If a single effect trashes multiple programs (e.g.,
Experimental AI) and Joan of Arc is chosen first, Joan
can still prevent the trashing of the other programs;
prevention effects can be activated prior to the
consequences of the effect. (Sparky, Netrunner-L,
6/27/96)

Karl de Veres, Corporate Stooge

@ERRATA: "Gain 1 bit after each successful run." The bit
is gained as an "end-of-run" effect. (Sparky,
Netrunner-L, 9/11/96)

Kilroy Was Here

@You may trash agendas even if an effect prevents you from
scoring those agendas (e.g., Red Herrings). (Sparky,
Netrunner-L, 6/25/96)

Liberated Savings Account

@Using each Liberated Savings Account is a separate effect,
and that effect must be completely resolved before any
other effect can take place, thus you cannot use
multiple Liberated Savings Accounts and prevent their
trashing with a single Time to Collect. (Sparky,
Netrunner-L, 9/27/96)

@You can use Liberated Savings Account to pay for
installation costs. (Sparky, Netrunner-L, 11/11/96)

@When using Liberated Savings Account to install a card or
pay for an effect, follow this sequence: 1) announce
the card/effect; 2) pay the price (this is when you
trash Liberated Savings Account); 3) place the card in
the trash/archives; 4) perform the effect. (Sparky,
Netrunner-L, 11/11/96)

@"You may use this ability whenever..." means you can use
Liberated Savings Account at the specified times in
addition to the normal times that special effects can be
used. (Tom Wylie via JD Wiker, Netrunner-L, 3/11/96)

Lifesaver [TM] Nanosurgeons

@ERRATA: Lifesaver Nanosurgeons should read "successfully
damaged" instead of "damaged." (Sparky, Netrunner-L,
7/24/96) In other words, if some effect prevents the
damage (e.g., Shield), you cannot use Lifesaver
Nanosurgeons to draw cards. (Sparky, Netrunner-L,
7/11/96)

@The damage must happen DURING one of your last three
actions; you can't activate the drawing effect of
Lifesaver Nanosurgeons using damage that occurs between
actions or as a start-of-turn or end-of-turn effect to
fulfill the prerequisite condition. (JD Wiker,
Netrunner-L, 2/7/97)

Loan from Chiba

@If you start the turn with no bits, there is no effect;
this is a penalty you cannot pay. (Sparky, Netrunner-L,
5/19/96)

@If an effect causes Loan from Chiba to leave play during
the Corp's turn, you can pay the 10 bits to avoid losing
the game, since this does not require an action. (Wendy
Wallace, Netrunner-L, 5/28/96)

@A player can choose the order in which start-of-turn
effects generated by his or her cards occur; you can
choose to lose the bit from Loan from Chiba before
gaining bits from a start-of-turn effect. (Sparky,
Netrunner-L, 6/6/96)

@If you trash Loan from Chiba with misc.for-sale, the bits
earned cannot be used to pay off the Loan. (Sparky,
Netrunner-L, 7/15/96)

Lockjaw

@You can use multiple Lockjaws in succession, but you can
only save one at a time with a trash-prevention effect
such as Joan of Arc. (Sparky, Netrunner-L, 10/23/96)

Lucidrine [TM] Booster Drug

@You may use the bits from Lucidrine Booster Drug to pay for
trashing nodes and upgrades accessed during that run.
(Wendy Wallace, Netrunner-L, 5/28/96)

@Preps and Operations go to the trash after they're fully
declared (i.e., after all decisions are made) but before
they're resolved; Lucidrine Booster Drug goes into the
trash before any cards trashed as a result of the run
and before the card you lose to the brain damage caused
by Lucidrine Booster Drug. (Sparky, Netrunner-L,
8/27/96)

@
@You don't take the brain damage until after the run is
complete, so if you score enough agenda to win (or meet
another winning condition such as trashing Nevinyrral),
you never suffer the damage. (Official Netrunner
Rulings, 4/21/97)

Lucidrine (TM) Drip Feed

@You only gain one action each turn from Lucidrine Drip
Feed; the actions do not accumulate. (Sparky,
Netrunner-L, 9/27/96)

@The action gained from Lucidrine Drip Feed may be forgone
to fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

------------------------------

Date: Fri, 12 Sep 1997 13:19:13 -0700
From: Skip Pickle @JLC.COM>
Subject: NR Rulings, Pt4

Microtech Backup Drive

@Cards placed on Microtech Backup Drive go faceup. (Sparky,
Netrunner-L, 4/20/96)

@A program is not considered "successfully" trashed if it
ends up on Microtech Backup Drive (cf. misc.for-sale
erratum). (Sparky, Netrunner-L, 8/9/96)

Microtech 'Trode Set

@"Ignoring" a subroutine means that you don't even get a
chance to break it, not that you just ignore its effect.
(Official Netrunner Rulings, 4/21/97)

misc.for-sale

@ERRATA: misc.for-sale will read "successfully trashed"
instead of "trashed." You cannot get bits from
misc.for-sale if you use Joan of Arc to prevent programs
from being trashed. (Sparky, Netrunner-L, 7/24/96) A
program is only considered successfully trashed if it
ends up in the trash. (Sparky, Netrunner-L, 8/9/96)

Mouse

@Cannot expose ice cards, which are installed on forts, not
in forts. (Official Netrunner Rulings, 4/21/97)

Mystery Box

@Joan of Arc can prevent the trashing of Mystery Box, and
the new program will still be installed. (Wendy
Wallace, Netrunner-L, 5/24/96)

N.E.T.O.

@When City Surveillance is in play, you don't have to take a
tag because N.E.T.O. doesn't say draw. (Wendy Wallace
on Ronin Around, Netrunner-L, 5/1/96)

On the Fast Track

@If you trash cards that you don't see (cf. Death from
Above), and you play On the Fast Track, you can ask the
Corp if you trashed an Advertisement or Transactions
card this turn, but you may not look at the cards or the
Archives to verify this. If necessary, you can ask a
third party to verify the Corp's answer. (Tom Wylie via
JD Wiker, 3/11/97)

Organ Donor

@Preps and Operations go to the trash after they're fully
declared (i.e., after all decisions are made) but before
they're resolved; Organ Donor goes into the trash before
any cards are trashed from your hand. (Sparky,
Netrunner-L, 8/28/96)

Pandora's Deck

@ERRATA: Should say, "If you use any of the bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

@These bits cannot be used for SETTING a base link--only for
using effects that modify a base link (e.g., these bits
could not be used to pay for Access through Alpha, since
Alpha only sets a base link, but does not allow you to
increase your link). (JD Wiker, Netrunner-L, 6/26/97)

Pattel's Virus

@For notes on Virus programs, see Boardwalk.

@You cannot use Pattel's Virus after using Dropp to break
the subroutines of a piece of ice because Dropp ends the
run before it can be considered successful. (Sparky,
Netrunner-L, 6/11/96)

@Read it like this: "Whenever you make successful run, put
ONE Pattel counter on ONE piece of ice that had all its
subroutines broken during that run. Each Pattel counter
on a piece of ice reduces its strength by 1."
(Sparky, Netrunner-L, 5/30/96)

@Ice with no subroutines on it (e.g., Hunting Pack as the
only ice on a fort) can be considered to have had all of
its subroutines broken. (Sparky, Netrunner-L, 9/5/96)

Pile Driver

@See Hammer for notes on Noisy cards.

@Crystal Palace Station Grid will force you to pay an extra
bit to break each subroutine on a piece of ice. Since
you pay to break "up to four" subroutines at a time, you
can choose to pay only for those subroutines you wish to
break. (Netrunner FAQ v.1.0, 5/22/96)

Pirate Broadcast

@You only get one chance to run each fort; if something
(e.g., Siren) misdirects you away from a fort, you can't
run it again. (JD Wiker, Netrunner-L, 2/5/97)

PK-6089a

@ERRATA: Should say, "If you use any of the bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

@These bits cannot be used for SETTING a base link--only for
using effects that modify a base link (e.g., these bits
could not be used to pay for Access through Alpha, since
Alpha only sets a base link, but does not allow you to
increase your link). (JD Wiker, Netrunner-L, 6/26/97)

Poltergeist

@ERRATA: Should say, "Put [2] from the bank on Poltergeist
..." and "If you use any of these bits, replace them
from the bank at the start of your next turn." (Sparky,
Netrunner-L, 10/11/96)

Pox

@For notes on Virus programs, see Boardwalk.

@Counters of any kind, including virus counters, are not
sufficient to maintain a subsidiary data fort. When the
last card in or on the fort is removed, the fort
collapses. When that happens, the counters no longer
exist. (Wendy Wallace, Netrunner-L, 5/28/96)

Preying Mantis

@You have to declare each Preying Mantis one at a time, and
at the end of the turn you take damage one at a time.
(Sparky, Netrunner-L, 5/15/96)

@The action gained from Preying Mantis may be forgone to
fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

Promises, Promises

@The Runner must survive the run in order to score the extra
agenda point. (JD Wiker, Netrunner-L, 1/28/97)

Quest for Cattekin

@If you use a start-of-turn effect to trash Quest for
Cattekin before activating it, you can't use it; if you
roll for Quest, you deal with the results before you can
trash it. (Sparky, Netrunner-L, 7/29/96)

@The action gained from Quest for Cattekin may be forgone to
fulfill a penalty. (Sparky, Netrunner-L, 10/2/96)

R&D Interface

@Multiple R&D Interfaces provide cumulative effects.
(Sparky, Netrunner-L, 6/4/96)

@The additional cards accessed do not include cards
installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)

R&D Mole

@Multiple R&D Moles provide cumulative effects. (Sparky on
R&D Interface, Netrunner-L, 6/4/96)

@The additional cards accessed do not include cards
installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)

Rabbit

@Note that Rabbit reduces the trace limit, not the trace, so
Rabbit merely limits how much the Corp can spend.
Barring other effects, the trace value will always be at
least 0. (Official Netrunner Rulings, 4/21/97)

Ramming Piston

@See Hammer for notes on Noisy cards.

Raven Microcyb Eagle

@ERRATA: Should say, "Prevents up to 1 Net damage each
turn," and "If you use any of these bits, replace them
from the bank at the start of your next turn." (Sparky,
Netrunner-L, 10/11/96)

Raven Microcyb Owl

@ERRATA: Should say, "If you use any of these bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

@See Cloak for notes on Stealth cards.

Remote Detonator

@In the case of a misdirected run, the ice trashed is the
ice on the fort that was accessed (e.g., the Runner runs
on Archives but accesses cards in HQ; the ice on HQ is
trashed). (JD Wiker, Netrunner-L, 3/5/96)

Ronin Around

@When City Surveillance is in play, you don't have to take a
tag because Ronin Around doesn't say draw. (Wendy
Wallace, Netrunner-L, 5/1/96)

@Ronin Around can only expose installed cards. (Wendy
Wallace, Netrunner-L, 5/1/96)

Runner Sensei

@See Access through Alpha for notes on base links.

Rush Hour

@The additional cards accessed do not include cards
installed in R&D. (JD Wiker, Netrunner-L, 1/3/97)

Scaldan

@For notes on Virus programs, see Boardwalk.

@Each Scaldan counter generates a separate start-of-turn
effect, so the Corp may forgo actions between die rolls.
(JD Wiker, Netrunner-L, 1/28/97)

Scatter Shot

@ERRATA: Should say, "If you use any of these bits, replace
them from the bank at the start of your next turn."
(Sparky, Netrunner-L, 10/11/96)

SeeYa

@Cards in the draw pile of R&D, the HQ hand, and the
Archives are not installed. (Netrunner FAQ v.1.0,
5/22/96)

Self-Modifying Code

@ERRATA: Should say, "You may use this ability during an
encounter with a piece of ice." (Sparky, Netrunner-L,
10/11/96)

@You must pay the program's installation cost. (Wendy
Wallace, Netrunner-L, 5/2/96)

@If you can't install the program, it remains in your stack
(unlike other search cards, it never states, "bring it
into your hand"); note that MU will never prohibit you
from installing a program, but sometimes you'll have to
trash something else in play to do so. (Sparky,
Netrunner-L, 6/17/96)

Senatorial Field Trip

@If the ice is not rezzed, Senatorial Field Trip has no
effect. (Sparky, Netrunner-L, 9/5/96)

Shredder Uplink Protocol

@With Shredder Uplink Protocol, you access upgrades in HQ.
(Sparky, Netrunner-L, 6/12/96)

@Note that you are treating the run as a successful run on
HQ for all intents and purposes, not simply accessing
cards stored in HQ. (Official Netrunner Rulings,
4/21/97)

Signpost

@You have to use bits you haven't allocated in the
trace/link auction. (Charles Keith-Stanley,
Netrunner-L, 5/3/96)

@You can use Signpost even if you do not have a Base Link
card in play (the Runner always starts with a base link
of zero). (Netrunner FAQ v.1.0, 5/22/96)

Skivviss

@For notes on Virus programs, see Boardwalk.

@Being required to draw additional cards via Skiviss, does
not use up any of the Corp's normal 3 actions per turn;
it is a start-of-turn effect. (Charles Keith-Stanley,
Netrunner-L, (5/2/96)

Skullcap

@Each card accessed that deals damage is a separate effect.
If you access 10 cards from R&D and they're all Setup!s,
you'll have to deal with each Setup! as a separate
effect. (Sparky, Netrunner-L, 11/18/96)

Smarteye

@If some effect prevents you from jacking out (e.g., Jack
Attack), you lose the ability granted by Smarteye to
jack out early. (Sparky, Netrunner-L, 5/22/96)

@The Corp can use Omni Kismet, Ph.D to switch the exposed
ice for a piece of concealed ice, which the Runner
cannot expose (since he or she no longer has the
opportunity to use special effects before the ice is
rezzed). (Sparky, Netrunner-L, 11/11/96)

Smith's Pawnshop

@You may only use Smith's Pawnshop's ability once per turn.
(Sparky, Netrunner-L, 11/11/95)

Sneak Preview

@If you use Sneak Preview to install a program, then later
trash that program, it will not return to your hand.
(Sparky, Netrunner-L, 7/17/96) If the program ends up
on a Microtech Backup Drive, or leaves play for any
other reason, it won't return to your hand. (Tom Wylie,
8/26/97)

Social Engineering

@The Corp has the right to count the Runner's bits before
the effect starts, but not once the guessing game
begins. (Sparky, Netrunner-L, 7/25/96)

@You must encounter a piece of ice before you pass it. If
the Runner chooses an unrezzed piece of ice, the Corp
has a chance to rez that ice. (Sparky, Netrunner-L,
7/26/96)

Speed Trap

@The run is considered successful if the Runner activates
Speed Trap after passing the last piece of ice on the
fort, but the Runner does not access cards. (Sparky,
Netrunner-L, 5/13/96)

@You can only activate Speed Trap in response to the Corp
rezzing an upgrade or a node. Ambush agenda (e.g.,
Marked Accounts) cannot be avoided with Speed Trap.
Virus Test Site does not have to be rezzed, even if it
is installed, so Speed Trap doesn't work against it.
When the Runner accesses other Ambush nodes from R&D or
HQ and the node specifies that it takes effect "even
when it is not installed" (e.g., Speed Trap or
Doppelganger Antibody), it cannot be avoided with Speed
Trap, since the Corp does not rez those cards; however,
if they are installed, then the Corp does have to rez
them for their punitive effects to take place, and thus
Speed Trap can be successfully activated. (Sparky,
Netrunner-L, 6/25/96; Tom Wylie, Pacificon, 9/1/96)

Startup Immolator

@ERRATA: Should say, "Use this ability after passing that
piece of ice, if you broke all the subroutines of that
ice." (Sparky, Netrunner-L, 10/11/96)

@You cannot use Startup Immolator after using Dropp to break
the subroutines of a piece of ice because Dropp ends the
run before the Runner can choose to use Startup
Immolator. (Netrunner FAQ v.1.0, 5/22/96)

@Joan of Arc can be trashed to prevent the trashing of
Startup Immolator, and the piece of ice will still be
trashed. (Netrunner FAQ v.1.0, 5/22/96)

@You can only use Startup Immolator during a run. (Sparky,
Netrunner-L, 6/11/96)

@Ice with no subroutines on it (e.g., Hunting Pack as the
only ice on a fort) can be considered to have had all of
its subroutines broken. (Sparky, Netrunner-L, 9/5/96)

Subliminal Corruption

@It's not legal to trash something that's already in the
Archives, so you can't give the Corp bad publicity for
advertisements that are already in the Archives.
(Official Netrunner Rulings, 4/21/97)

Submarine Uplink

@ERRATA: Should say, "Submarine Uplink ends your run after
the current encounter." (Sparky, Netrunner-L, 10/11/96)

@See Access through Alpha for notes on base links.

@If you use Submarine Uplink, the run isn't over until the
encounter with the current piece of ice ends. You still
have to deal with all the other subroutines on the ice.
Whether you successfully pass the ice depends on what
happens with the rest of the subroutines, (i.e., using
the Uplink doesn't stop you from having an encounter end
in "successfully passed," but doesn't automatically mean
that, either). (Tom Wylie via JD Wiker, Netrunner-L,
3/11/96)

Succubus

@See Afreet for notes on Daemons.

Sunburst Cranial Interface

@See Cloak for notes on Stealth cards.

Swiss Bank Account

@Using each Swiss Bank Account is a separate effect, and
that effect must be completely resolved before any other
effect can take place, thus you cannot use multiple
Swiss Bank Accounts and prevent their trashing with a
single Time to Collect. (Sparky, Netrunner-L, 9/27/96)

@You can use Swiss Bank Account to pay for installation
costs. (Sparky, Netrunner-L, 11/11/96)

@When using Swiss Bank Account to install a card or pay for
an effect, follow this sequence: 1) announce the
card/effect; 2) pay the price (this is when you trash
Swiss Bank Account); 3) place the card in the
trash/archives; 4) perform the effect. (Sparky,
Netrunner-L, 11/11/96)

@"You may use this ability whenever..." means you can use
Swiss Bank Account at the specified times in addition to
the normal times that special effects can be used. (Tom
Wylie via JD Wiker, Netrunner-L, 3/11/96)

Synchronized Attack on HQ

@Each card for which the Corp pays 2 bits is no longer
available to be discarded. Essentially, effects that
force the Corp's discards to be random (e.g., Cockroach)
are worthless when combined with Synchronized Attack.
(Tom Wylie via Sparky, Netrunner-L, 8/7/96)

@Unofficial Errata: Sparky says, "To make the function of
[Synchronized Attack on HQ] more clear, we're
CONSIDERING: 'For each card stored in HQ, Corp either
pays[2] or discards that card.' This better explains
why the card interacts the way it does with discard
modifiers, like Cockroach counters." (Sparky,
Netrunner-L, 8/9/96)

Taxman

@For notes on Virus programs, see Boardwalk.

Techtronica [TM] Utility Suit

@ERRATA: Should say, "Put [5] from the bank on Techtronica
Utility Suit ..." and "If you use any of these bits,
replace them from the bank at the start of your next
turn." Should say "Prevents up to 1 meat damage each
turn" (Sparky, Netrunner-L, 10/11/96)

@These bits cannot be used for SETTING a base link--only for
using effects that modify a base link (e.g., these bits
could not be used to pay for Access through Alpha, since
Alpha only sets a base link, but does not allow you to
increase your link). (JD Wiker, Netrunner-L, 6/26/97)

The Deck

@See Access through Alpha for notes on base links.

The Shell Traders

@ERRATA: "A: Choose a program or hardware card from your
hand. Set that card aside face up, and put a number of
Shell counters on it equal to its installation cost.
When the last Shell counter on that card has been
removed, install that card, at no cost."1: Remove one
Shell counter from a card."Remove one Shell counter from
one card at the start of each of your turns."(Sparky,
Netrunner-L, 5/19/96)

@The removal of a Shell counter at the start of a turn is
mandatory. (Wendy Wallace, Netrunner-L, 5/2/96)

@When the last Shell counter is removed, the program or
hardware must be installed. (Wendy Wallace,
Netrunner-L, 5/2/96)

@You can pay to remove Shell counters and install cards set
aside by The Shell Traders in the middle of a run,
whenever special effects may be used by the Runner.
(Sparky, Netrunner-L, 5/6/96) Remember that the Runner
cannot react to the Corporation's rezzing of an ice card
by using his or her own special effects. (Netrunner FAQ
v.1.0, 5/22/96)

@At the start of a turn, each copy of The Shell Traders can
remove one counter from any one card that has them.
(Sparky, Netrunner-L, 5/19/96)

@If Shell Traders is removed from play, any cards with Shell
counters on them remain 'in limbo' and can have their
counters removed by subsequent copies of Shell Traders.
(Sparky, Netrunner-L, 5/19/96)

@"At no cost" means the regular bit cost of a card. If a
card states that it has additional installation costs,
you must pay them. If another card indicates that
additional costs must be paid to install the card being
processed by Shell Traders, you must pay that cost.
(Sparky, Netrunner-L, 5/19/96)

@If you remove the last counter from a program and don't
have any free MU, you MUST overwrite an existing
program. (Sparky, Netrunner-L, 5/19/96)

@If you remove the last counter from a card that has
additional costs to install and you have those
resources, you MUST spend them and install the card.

@If you CANNOT pay the additional costs, you lose the
opportunity to install that card, and it slips into
limbo permanently; remove it from the game. (Sparky,
Netrunner-L, 5/19/96)

@You cannot activate Shell Traders in response to the Corp's
trashing it. (Sparky, Netrunner-L, 7/30/96)

The Springboard

@You have to use bits you haven't allocated in the
trace/link auction. (Charles Keith-Stanley,
Netrunner-L, 5/3/96)

@You can use The Springboard even if you do not have a Base
Link card in play (the Runner always starts with a base
link of zero). (Netrunner FAQ v.1.0, 5/22/96)

Time to Collect

@Time to Collect can be used to prevent the trashing of a
resource being trashed by Corporate Detective Agency,
even if Time to Collect is also being trashed. (Sparky,
Netrunner-L, 11/11/96)

@If you save a resource from being trashed as a cost, the
effect still happens, even though the cost wasn't really
paid. (Official Netrunner Rulings, 4/21/97)

Total Genetic Retrofit

@If multiple Total Genetic Retrofits are played, they will
all wait for the "next" tag; you can't use them to avoid
that number of future tags. (Tom Wylie, 8/26/97)

Valu-Pak Software Bundle

@You get 5 actions and 1 bit, not 5 actions and 1 bit per
action. (Sparky, Netrunner-L, 6/18/96)

@You must use the actions you gain from Valu-Pak Software
Bundle immediately or forfeit them. (JD Wiker,
Netrunner-L, 12/16/96)

Vewy Vewy Quiet

@ERRATA: Should say, "If you use any of these bits, replace
them from the bank...." (Sparky, Netrunner-L, 10/11/96)

@See Cloak for notes on Stealth cards.

Vienna 22

@For notes on Virus programs, see Boardwalk.

@The additional cards accessed do not include cards
installed in HQ. (JD Wiker, Netrunner-L, 1/3/97)

Viral Pipeline

@For notes on Virus programs, see Boardwalk.

@Forgoing an action due to a Pipe counter is a start-of-turn
effect. A player may choose the order in which his or
her start-of-turn effects occur. The Corp may forgo
actions to remove Virus counters before forgoing actions
to Pipe counters, and thus avoid the effects of Pipe
counters. (Sparky, Netrunner-L, 9/5/96)

@Remember that the Runner uses special effects first; then
the Corp gets to use special effects. This means that
if at any point the Corp has 3 appropriate Socket
counters, the Runner will be able to give the Pipe
counter before the Corp can forgo actions to remove
Virus counters (this is important if the Runner has Code
Viral Cache installed). (JD Wiker, Netrunner-L, 2/4/97)

Wilson, Weeflerunner Apprentice

@Wilson's ability allows you to make a run, not to use a
prep card or the special function of another card.
(Sparky, Netrunner-L, 6/6/96)

@After declaring the end of his or her turn, the Runner
cannot declare the use of the extra Wilson run in
response to the Corp rezzing a card or using a special
effect; the Runner gets to use special effects first,
and the Corp gets to use them second. (Sparky,
Netrunner-L, 6/12/96)

@The action gained from Wilson, Weeflerunner Apprentice may
be forgone to fulfill a penalty. (Sparky, Netrunner-L,
10/2/96)

Wired Switchboard

@You can use Wired Switchboard even if you do not have a
Base Link card in play (the Runner always starts with a
base link of zero). (Netrunner FAQ v.1.0, 5/22/96)

Wrecking Ball

@See Hammer for notes on Noisy cards.

Zetatech Software Installer

@ERRATA: Should say, "Put [2] from the bank on Software
Installer ..." and "If you use any of these bits,
replace them from the bank at the start of your next
turn." (Sparky, Netrunner-L, 10/11/96)

ZZ22 Speed Chip

@ERRATA: Should say, "If you use any of these bits, replace
them from the bank...." (Sparky, Netrunner-L, 10/11/96)

==================================================================

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